New Commands!
Fixed the wizemote for mortal players issue by implementing a new command for players by the name of <echo>.
It's pretty much an emote that doesn't include your name or short desc in it or anything indicating the source. But instead of allowing it to show only privately to other players, letting it show globally, or letting anything like that happen, it has the same parameters as an emote.
I also wrote another command. It's a hybrid of internal dialogue commands, called <ID>. It is a private string of text, shown only to the person entering it, and it always starts with the word 'you'.
So: ID imagine running over and throttling that asswipe.
Would be seen as: You imagine running over and throttling that asswipe.
Pretty much just allows for a wide and flexible number of things to be done with thier own correct contexts internally. Like thinking, feeling, imagining, fearing, arguing, pondering, and any other way you wish to express internal dialogue while only requiring the player to master a single command, and, thus, simplifying the code while keeping it flexible and effective.
It's pretty much an emote that doesn't include your name or short desc in it or anything indicating the source. But instead of allowing it to show only privately to other players, letting it show globally, or letting anything like that happen, it has the same parameters as an emote.
I also wrote another command. It's a hybrid of internal dialogue commands, called <ID>. It is a private string of text, shown only to the person entering it, and it always starts with the word 'you'.
So: ID imagine running over and throttling that asswipe.
Would be seen as: You imagine running over and throttling that asswipe.
Pretty much just allows for a wide and flexible number of things to be done with thier own correct contexts internally. Like thinking, feeling, imagining, fearing, arguing, pondering, and any other way you wish to express internal dialogue while only requiring the player to master a single command, and, thus, simplifying the code while keeping it flexible and effective.
Posted by Amanda Greathouse